Matrix-Game 3.5 is an interactive world model advancing real-time streaming generation through a geometry-aware memory framework with patch-memory and tiled-PRoPE components, a static-dynamic disentangled representation separating scene geometry from dynamic objects, and a two-stage progressive distillation framework enabling minute-long real-time generation. The system sustains consistent long-horizon scene simulation across games, simulations, and video while preserving geometric fidelity and camera control.
